Fortninte have 23 million players and 15 million APK installs


In bringing Fortnite to Android this summer, Epic gambled that the biggest video game phenomenon in the world could find success without relying on the centralized Google Play storefront (and its 30 percent cut of all revenues). That gamble seems to have paid off so far—Epic reports 15 million Fortnite downloads and 23 million players on Android just 21 days after the game’s beta release.

For context, the iOS version of the game saw roughly 11 million installations in its first month, according to analysis firm Sensor Tower, though the first two weeks of that period were a more limited “closed beta.” It took the iOS version of Fortnite about three months to reach 100 million downloads, according to analysis firm Apptopia.


Along with the numbers, Epic also highlighted some of its efforts to tackle potential malware threats — an added issue given that the game isn’t distributed through Google’s official channel.

“So far, Epic has instigated action on 47 unauthorized “Fortnite for Android’ websites,” the company writes, “many of which appear to be run by the same bad actors. We continue to police the situation with a goal of taking them offline, or restricting access by leveraging Epic’s connection to a network of anti-fraud partners.”



Another new update for Fortnite has arrived. Alongside it, Epic Games has shared the v5.40 patch notes, detailing all the changes, tweaks, and new additions it has made for the Battle Royale and Save the World modes on PS4, Xbox One, PC, Switch, iOS, and Android.

As previously confirmed, the headliner for this update is the High Stakes event, which lets players compete in a heist scenario. As part of this limited-time mode, a new traversal tool has also been introduced called the Grappler. This weapon lets players launch themselves around the map, which is useful in both jumping into combat or escaping quickly. There are also new High Stakes challenges.


Epic says it also ran into bugs in the early Vulkan API drivers supported by some recent Android phones, making OpenGL faster than Vulkan on most devices (though Vulkan ran 20 percent faster on the Samsung S9+ and Note 9). “The industry have had a decade to optimize and harden their implementations of OpenGL,” Epic noted. “Vulkan is a more complex API and will take some time to reach the same level of maturity.

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